
Stun Resistance: 50%+, ideally close to 80%.Poison Resistance: 80% (easily achievable thanks to Herbal Remedy).Pierce Resistance: 50%+, ideally close to 80%.The reason is that some bosses have strong fire attack (Talos, Surtr). Elemental Resistance: 40 - 50%+, except that Fire Resistance should be 80% or close to it.This level of DA gives good protection vs melee. Defensive Ability: 1.4k+ in Act 1 Legendary and by Act 5 Legendary: 1.7k+.Health: 5k+ in Act 1 Legendary and by Act 3 Legendary: 6k+.Energy Armor (Rune): this requires a lot of energy to be effective and falls off very quicklyįor late game (Legendary), this is what you should aim for (and you can achieve) in terms of set-up:.Take Down tree (Hunting): Thunder Strike is a better charge/right-mouse attack: does more damage in Legendary and is AOE.Why some seemingly good skills are not taken: Assign your left-mouse attack to Rune Weapon. Magical Charge: not important, put points there if you have spare. 1 point into Energy Drain initially for the Attack Damage converted to Health, and more when you have spare points. It's because spear is a slow but hard-hitting weapon so most of the time you kill monsters in a few shots. Rune Weapon: a few points initially, and put more when you have spare points.Sacred Rage: 1 point for the damage absorption effect.
#Dragon hunter social empires full
Runeword: Explode: full (the basic skill only, Runeword: Burn is not necessary).Unleash: 1 point initially and more when you have spare points. Assign your right-mouse attack to Thunder Strike. This is not important and can be left for last.

Good defense buff (add 100% Poison Resistance at level 10)
